LimfaticNanoChargeSystemEffector
Base: game.ContinuousEffector
None.
| Property | Type | |
|---|---|---|
maxDistance | float | scripted |
statusEffectID | TDBID | scripted |
ownerID | ent.EntityID | scripted |
statusEffectIsApplied | bool | scripted |
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord) overrideRTTIvoid Uninitialize(ScriptGameInstance game) overrideRTTIvoid ContinuousAction(game.Object owner, game.Object instigator) overrideRTTIvoid ProcessEffector(game.Object owner) RTTI