LevelUpNotificationQueue class
LevelUpNotificationQueue
Inheritance
Base: game.ui.GenericNotificationGameController
Derived
None.
Properties
| Property | Type | |
|---|---|---|
duration | float | scripted |
levelUpBlackboard | WeakHandle<game.IBlackboard> | scripted |
playerLevelUpListener | red.CallbackObject? | scripted |
playerObject | WeakHandle<game.Object> | scripted |
combatModePSM | game.PSMCombat | scripted |
combatModeListener | red.CallbackObject? | scripted |
lastEspionageLevel | int | scripted |
warningBlackboard | WeakHandle<game.IBlackboard> | scripted |
warningBlackboardDef | UI_NotificationsDef? | scripted |
warningMessageCallbackId | red.CallbackObject? | scripted |
Functions
bool GetShouldSaveState()overrideRTTIint GetID()overrideRTTIbool OnPlayerAttach(game.Object playerPuppet)RTTIbool OnPlayerDetach(game.Object playerGameObject)RTTIbool OnInitialize()RTTIbool OnUninitialize()RTTIbool OnWarningMessageAppeared(string value)RTTIvoid SetLastRelicLevel()RTTIvoid RegisterPSMListeners(game.Object playerObject)RTTIvoid UnregisterPSMListeners(game.Object playerObject)RTTIbool OnCombatStateChanged(int value)RTTIvoid OnCharacterLevelUpdated(string value)RTTI