LcdScreenInkGameController
Base: DeviceInkGameControllerBase
ApartmentScreenInkGameController
| Property | Type | |
|---|---|---|
defaultUI | WeakHandle<ink.CanvasWidget> | scripted |
mainDisplayWidget | WeakHandle<ink.VideoWidget> | scripted |
messegeWidget | WeakHandle<ink.TextWidget> | scripted |
backgroundWidget | WeakHandle<ink.LeafWidget> | scripted |
messegeRecord | WeakHandle<game.data.ScreenMessageData_Record> | scripted |
replaceTextWithCustomNumber | bool | scripted |
customNumber | int | scripted |
onGlitchingStateChangedListener | red.CallbackObject? | scripted |
onMessegeChangedListener | red.CallbackObject? | scripted |
bool OnFillStreetSignData(ink.TweakDBIDSelector selector) RTTIvoid SetupWidgets() overrideRTTIbool OnUninitialize() overrideRTTIvoid UpdateActionWidgets(SActionWidgetPackage[] widgetsData) overrideRTTIvoid Refresh(EDeviceStatus state) overrideRTTIvoid RegisterBlackboardCallbacks(game.IBlackboard blackboard) overrideRTTIvoid UnRegisterBlackboardCallbacks(game.IBlackboard blackboard) overrideRTTILcdScreen? GetOwner() overrideRTTIbool OnActionWidgetsUpdate(string value) overrideRTTIbool OnMessegeChanged(string value) RTTIvoid StartGlitchingScreen(GlitchData glitchData) overrideRTTIvoid StopGlitchingScreen() overrideRTTIvoid PlayVideo(red.ResourceReferenceScriptToken videoPath, bool looped, CName audioEvent) RTTIvoid StopVideo() RTTIvoid TurnOff() RTTIvoid TurnOn() RTTIvoid InitializeCustomNumber(bool replaceTextWithCustomNumber, int customNumber) RTTIvoid InitializeMessageRecord(game.data.ScreenMessageData_Record messageRecord) RTTIvoid ResolveMessegeRecord(WeakHandle<game.data.ScreenMessageData_Record> record) RTTIColor GetColorFromArray(int[] calorArray) RTTIvoid SetBackgroundTexture(WeakHandle<ink.ImageWidget> imageWidget, TDBID textureID) RTTIvoid SetBackgroundTexture(WeakHandle<ink.ImageWidget> imageWidget, WeakHandle<game.data.UIIcon_Record> textureRecord) RTTIvoid SetBackgroundTexture(ink.ImageWidgetReference imageWidgetRef, WeakHandle<game.data.UIIcon_Record> textureRecord) RTTI