JuggernautEffector
Base: game.ContinuousEffector
None.
| Property | Type | |
|---|---|---|
modifiersAdded | bool | scripted |
poolSystem | game.StatPoolsSystem? | scripted |
statusEffectSystem | game.StatusEffectSystem? | scripted |
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord) overrideRTTIvoid ContinuousAction(game.Object owner, game.Object instigator) overrideRTTIvoid ProcessAction(game.Object owner) RTTI