ItemDisplayUtils
Base: IScriptable
None.
None.
static WeakHandle<ink.Widget> SpawnCommonSlot(ink.IWidgetController gameController, ink.Widget parent, CName slotName) staticRTTI globalstatic WeakHandle<ink.Widget> SpawnCommonSlot(ink.WidgetLogicController logicController, ink.WidgetReference parent, CName slotName) staticRTTI globalstatic WeakHandle<ink.WidgetLogicController> SpawnCommonSlotController(ink.IWidgetController gameController, ink.WidgetReference parent, CName slotName) staticRTTI globalstatic void SpawnCommonSlotAsync(ink.WidgetLogicController logicController, ink.WidgetReference parent, CName slotName, CName callBack, IScriptable userData) staticRTTI globalstatic void AsyncSpawnCommonSlot(ink.IWidgetController gameController, ink.Widget parent, CName slotName, CName callBack, IScriptable userData) staticRTTI globalstatic WeakHandle<ink.Widget> SpawnCommonSlot(ink.IWidgetController gameController, ink.WidgetReference parent, CName slotName) staticRTTI globalstatic void AsyncSpawnCommonSlotController(ink.WidgetLogicController logicController, ink.Widget parent, CName slotName, CName callbackName, IScriptable userData) staticRTTI globalstatic WeakHandle<ink.WidgetLogicController> SpawnCommonSlotController(ink.WidgetLogicController logicController, ink.WidgetReference parent, CName slotName) staticRTTI globalstatic WeakHandle<ink.WidgetLogicController> SpawnCommonSlotController(ink.WidgetLogicController logicController, ink.Widget parent, CName slotName) staticRTTI globalstatic void SpawnCommonSlotAsync(ink.IWidgetController gameController, ink.WidgetReference parent, CName slotName, CName callBack, IScriptable userData) staticRTTI globalstatic WeakHandle<ink.WidgetLogicController> SpawnCommonSlotController(ink.IWidgetController gameController, ink.Widget parent, CName slotName) staticRTTI globalstatic WeakHandle<ink.Widget> SpawnCommonSlot(ink.WidgetLogicController logicController, ink.Widget parent, CName slotName) staticRTTI global