IsPlayerReachablePrereq
Base: game.IScriptablePrereq
None.
| Property | Type | |
|---|---|---|
invert | bool | scripted |
checkRMA | bool | scripted |
checkOnlyRMA | bool | scripted |
minRMADistance | float | scripted |
canCheckProxy | bool | scripted |
horTolerance | float | scripted |
verTolerance | float | scripted |
void Initialize(TDBID recordID) overrideRTTIbool IsFulfilled(ScriptGameInstance game, IScriptable context) overrideRTTIbool GetFinalResult(bool result) RTTI