InventoryStatsListener
Base: game.ScriptStatsListener
None.
| Property | Type | |
|---|---|---|
owner | WeakHandle<game.Object> | scripted |
controller | WeakHandle<InventoryStatsController> | scripted |
void OnStatChanged(game.StatsObjectID ownerID, game.data.StatType statType, float diff, float total) overrideRTTI