InventoryItemDisplayEquipmentArea
Base: ink.WidgetLogicController
None.
| Property | Type | |
|---|---|---|
equipmentAreas | game.data.EquipmentArea[] | scripted |
numberOfSlots | int | scripted |
int GetNumberOfSlots() RTTIgame.data.EquipmentArea[] GetEquipmentAreas() RTTIstatic game.data.EquipmentArea GetEquipmentAreaByName(string categoryName) staticRTTI global