InputContextSystem
Base: game.ScriptableSystem
None.
| Property | Type | |
|---|---|---|
activeContext | input.ContextType | scripted |
void OnPlayerAttach(game.PlayerAttachRequest request) RTTIinput.ContextType GetActiveContext() RTTIbool IsActiveContextAction() RTTIbool IsActiveContextRPG() RTTIvoid OnChangeActiveContextRequest(ChangeActiveContextRequest request) RTTI