InnerBunkerCoreScreenGameController
Base: BaseInnerBunkerComputerGameController
None.
| Property | Type | |
|---|---|---|
systems | byte | scripted |
statuses | byte | scripted |
shutdownButton | ink.WidgetReference | scripted |
processingPanel | ink.WidgetReference | scripted |
failurePopup | ink.WidgetReference | scripted |
successPopup | ink.WidgetReference | scripted |
systemCheckTimeOffline | float | scripted |
systemCheckTimeUnresponsive | float | scripted |
showResultTime | float | scripted |
systemsCheckAnimName | CName | scripted |
coreStatusNormalAnimName | CName | scripted |
coreStatusMalfunctionAnimName | CName | scripted |
coreStatusShutdownAnimName | CName | scripted |
coreStatusShutingDownAnimName | CName | scripted |
failurePopupAnimName | CName | scripted |
successPopupAnimName | CName | scripted |
stage | InnerBunkerCoreStage | scripted |
sysIndex | int | scripted |
systemsCheckAnimProxy | ink.anim.Proxy? | scripted |
resultPopupAnimProxy | ink.anim.Proxy? | scripted |
coreStatusAnimProxy | ink.anim.Proxy? | scripted |
bool OnInitialize() RTTIbool OnFactChanged(CName fact, int value) RTTIvoid InitFromFacts() RTTIbool OnShutdownButtonClicked(ink.PointerEvent e) RTTIvoid Shutdown() RTTIbool OnTimer(CName timerName) RTTIvoid UpdateVisibility(bool isButtonVisible) RTTIvoid UpdateFacts() RTTIvoid ShowResult() RTTIvoid SetCoreStatus(CName coreStatusAnimName) RTTIvoid SetSystemsStatus() RTTIvoid SetSystemsStatus(InnerBunkerCoreStatus status) RTTIvoid SetStatus(WeakHandle<ink.WidgetLogicController> controller, InnerBunkerCoreStatus status) RTTI