HudPhoneMessageController
Base: HUDPhoneElement
None.
| Property | Type | |
|---|---|---|
MessageText | ink.TextWidgetReference | scripted |
MessageAnim | ink.anim.Proxy? | scripted |
ShowingAnimationName | CName | scripted |
HidingAnimationName | CName | scripted |
VisibleAnimationName | CName | scripted |
MessageMaxLength | int | scripted |
MessageTopper | string | scripted |
Paused | bool | scripted |
CurrentMessage | WeakHandle<game.JournalPhoneMessage> | scripted |
Queue | WeakHandle<game.JournalPhoneMessage>[] | scripted |
int GetNumElementsInQueue() RTTIvoid ClearQueue() RTTIvoid Enqueue(WeakHandle<game.JournalPhoneMessage> element) RTTIvoid Dequeue() RTTIvoid ShowMessage(WeakHandle<game.JournalPhoneMessage> messageToShow) RTTIbool OnStateChanged(WeakHandle<ink.Widget> widget, CName oldState, CName newState) overrideRTTIvoid CheckIfReadyToDequeue() RTTIvoid OnDequeue(WeakHandle<game.JournalPhoneMessage> message) RTTIvoid StopAllAnimations() RTTIbool OnAnimationFinished(ink.anim.Proxy anim) RTTIvoid Dismiss() RTTIvoid Pause() RTTIvoid Unpause() RTTIWeakHandle<game.JournalPhoneMessage> GetCurrentMessage() RTTI