HubTimeSkipController
Base: ink.WidgetLogicController
None.
| Property | Type | |
|---|---|---|
gameTimeText | ink.TextWidgetReference | scripted |
timeSkipText | ink.TextWidgetReference | scripted |
cantSkipTimeContainer | ink.WidgetReference | scripted |
timeSkipButton | ink.WidgetReference | scripted |
gameCtrlRef | WeakHandle<game.ui.MenuGameController> | scripted |
timeSystem | WeakHandle<game.TimeSystem> | scripted |
timeSkipPopupToken | ink.GameNotificationToken? | scripted |
cantSkipTimeAnim | ink.anim.Proxy? | scripted |
gameTimeTextParams | text.TextParameterSet? | scripted |
canSkipTime | bool | scripted |
void Init(bool isEnabled, WeakHandle<game.TimeSystem> timeSystem, WeakHandle<game.ui.MenuGameController> gameController) RTTIvoid UpdateGameTime() RTTIbool OnTimeSkipButtonHoverOver(ink.PointerEvent evt) RTTIbool OnTimeSkipButtonHoverOut(ink.PointerEvent evt) RTTIbool OnTimeSkipButtonPressed(ink.PointerEvent e) RTTIbool OnTimeSkipPopupClosed(ink.GameNotificationData data) RTTIvoid SetCursorVisibility(bool visible) RTTI