HUDSignalProgressBarController
Base: game.ui.HUDGameController
None.
| Property | Type | |
|---|---|---|
bar | ink.WidgetReference | scripted |
signalBar | ink.WidgetReference | scripted |
completed | ink.WidgetReference | scripted |
signalLost | ink.WidgetReference | scripted |
percent | ink.TextWidgetReference | scripted |
signalPercent | ink.TextWidgetReference | scripted |
signalLabel | ink.WidgetReference | scripted |
signalWrapper | ink.WidgetReference | scripted |
appearance | CName | scripted |
SignalLostAnimationName | CName | scripted |
IntroAnimationName | CName | scripted |
OutroAnimationName | CName | scripted |
InRangeAnimationName | CName | scripted |
OutOfRangeAnimationName | CName | scripted |
addPercentSign | bool | scripted |
handleOnComplete | bool | scripted |
rootWidget | WeakHandle<ink.Widget> | scripted |
progressBarBB | WeakHandle<game.IBlackboard> | scripted |
progressBarDef | UI_HUDSignalProgressBarDef? | scripted |
stateBBID | red.CallbackObject? | scripted |
progressBBID | red.CallbackObject? | scripted |
signalStrengthBBID | red.CallbackObject? | scripted |
orientationBBID | red.CallbackObject? | scripted |
appearanceBBID | red.CallbackObject? | scripted |
data | HUDProgressBarData | scripted |
OutroAnimation | ink.anim.Proxy? | scripted |
SignalLostAnimation | ink.anim.Proxy? | scripted |
IntroAnimation | ink.anim.Proxy? | scripted |
OrientationAnimation | ink.anim.Proxy? | scripted |
alpha_fadein | ink.anim.Definition? | scripted |
AnimProxy | ink.anim.Proxy? | scripted |
AnimOptions | ink.anim.PlaybackOptions | scripted |
alphaInterpolator | ink.anim.TransparencyInterpolator? | scripted |
tick | float | scripted |
isAppearanceMatch | bool | scripted |
barSize | Vector2 | scripted |
signalBarSize | Vector2 | scripted |
bool OnInitialize() RTTIbool OnUnInitialize() RTTIvoid SetupBB() RTTIvoid UnregisterFromBB() RTTIbool OnAppearanceChanged(CName appearance) RTTIbool OnStateChanged(uint state) RTTIbool OnProgressChanged(float progress) RTTIbool OnSignalStrengthChanged(float signalStrength) RTTIbool OnOrientationChanged(uint orientation) RTTIvoid UpdateTimerProgress(float value) RTTIvoid UpdateSignalProgress(float value) RTTIvoid SignalLost(bool val) RTTIvoid InRange() RTTIvoid OutOfRange() RTTIvoid Show() RTTIvoid Completed() RTTIbool OnHide(ink.anim.Proxy proxy) RTTIvoid Hide() RTTI