HUDProgressBarController class

HUDProgressBarController

Inheritance

Base: game.ui.HUDGameController

Derived

None.

Properties

PropertyType
barink.WidgetReference scripted
barExtraink.WidgetReference scripted
headerink.TextWidgetReference scripted
bottomTextink.TextWidgetReference scripted
percentink.TextWidgetReference scripted
completedink.TextWidgetReference scripted
failedink.TextWidgetReference scripted
attencionIconink.WidgetReference scripted
neutralIconink.WidgetReference scripted
relicIconink.WidgetReference scripted
moneyIconink.WidgetReference scripted
twintoneIconink.WidgetReference scripted
connectionIconink.WidgetReference scripted
apartmentIconink.ImageWidgetReference scripted
vehicleIconink.ImageWidgetReference scripted
neutralInIconink.ImageWidgetReference scripted
revealIconink.WidgetReference scripted
vahicleHackIconink.WidgetReference scripted
wrapperink.WidgetReference scripted
rootWidgetWeakHandle<ink.Widget> scripted
progressBarBBWeakHandle<game.IBlackboard> scripted
progressBarDefUI_HUDProgressBarDef? scripted
activeBBIDred.CallbackObject? scripted
headerBBIDred.CallbackObject? scripted
typeBBIDred.CallbackObject? scripted
bottomTextBBIDred.CallbackObject? scripted
completedTextBBIDred.CallbackObject? scripted
failedTextBBIDred.CallbackObject? scripted
progressBBIDred.CallbackObject? scripted
progressBumpBBIDred.CallbackObject? scripted
bbWeakHandle<game.IBlackboard> scripted
bbUIInteractionsDefUIInteractionsDef? scripted
bbChoiceHubDataCallbackIdred.CallbackObject? scripted
OutroAnimationink.anim.Proxy? scripted
LoopAnimationink.anim.Proxy? scripted
VLoopAnimationink.anim.Proxy? scripted
IntroAnimationink.anim.Proxy? scripted
IntroWasPlayedbool scripted
titlestring scripted
typegame.SimpleMessageType scripted
valueSavedfloat scripted
bumpValuefloat scripted

Functions