GrenadeChangedCallback
Base: game.AttachmentSlotsScriptCallback
None.
| Property | Type | |
|---|---|---|
grenadeChangeEntity | WeakHandle<game.Object> | scripted |
grenadeChangeListener | game.AttachmentSlotsScriptListener? | scripted |
void OnItemEquippedVisual(TDBID slot, game.ItemID item) overrideRTTIvoid TriggerItemActivation(game.Puppet puppet, TDBID attachmentSlotID) RTTI