GameplaySkillCondition
Base: GameplayConditionBase
None.
| Property | Type | |
|---|---|---|
skillToCheck | TDBID | scripted |
difficulty | EGameplayChallengeLevel | scripted |
skillBonus | TDBID | scripted |
requiredLevel | int | scripted |
bool Evaluate(game.Object requester) overrideRTTIint GetRequiredLevel(ScriptGameInstance gi) RTTIvoid TrySetRequiredLevel(int requiredLevel) RTTIbool IsRequiredLevelSetup() RTTIint GetPlayerSkill(game.Object requester) RTTIgame.data.StatType GetStatType() RTTIgame.data.StatType GetStatBonusType() RTTIvoid SetProperties(EDeviceChallengeSkill sel_skill, EGameplayChallengeLevel sel_difficulty) RTTICondition GetDescription(game.Object requester) overrideRTTIstring GetConditionDescription(ScriptGameInstance gi) RTTI