GameplayEquipRequest
Base: game.PlayerScriptableSystemRequest
None.
| Property | Type | |
|---|---|---|
itemID | game.ItemID | scripted |
slotIndex | int | scripted |
addToInventory | bool | scripted |
equipToCurrentActiveSlot | bool | scripted |
blockUpdateWeaponActiveSlots | bool | scripted |
forceEquipWeapon | bool | scripted |
extraQuality | float | scripted |
partsToAdd | game.ItemID[] | scripted |
None.