GamepadLightScriptableSystem class
GamepadLightScriptableSystem
Inheritance
Base: game.ScriptableSystem
Derived
None.
Properties
| Property | Type | |
|---|---|---|
controllerCurrentColor | Vector3 | scripted |
controllerStartColor | Vector3 | scripted |
controllerTargetColor | Vector3 | scripted |
currentProgress | float | scripted |
useExponentialCurve | bool | scripted |
prevTime | float | scripted |
currentState | ELightState | scripted |
prevState | ELightState | scripted |
timeLimit | float | scripted |
currrentId | game.DelayID | scripted |
Functions
void OnRestored(int saveVersion, int gameVersion)overrideRTTIvoid OnSetControllerLightColorRequest(SetControllerLightColorRequest evt)RTTIvoid OnResetControllerLightColorRequest(ResetControllerLightColorRequest evt)RTTIvoid OnLerpToDefaultControllerLightColorRequest(LerpToDefaultControllerLightColorRequest evt)RTTIvoid OnLerpToColorControllerLightRequest(LerpToColorControllerLightRequest evt)RTTIvoid OnColorLerpTickRequest(ColorLerpTickRequest evt)RTTIfloat ExponentialEaseInAndOut(float x)RTTIbool ChangeState(ELightState newState)RTTIvoid OnPoliceSirenTimerRequest(PoliceSirenTimerRequest siren)RTTIvoid OnVehicleAboutToExplodeTimerRequest(VehicleAboutToExplodeTimerRequest eminentExplosion)RTTIstatic void TriggerVehicleExplosionWarningSiren(ScriptGameInstance gi)staticRTTI globalstatic void UpdatePoliceSiren(ScriptGameInstance gi, EPreventionHeatStage heatStage)staticRTTI global