GameSessionDataModule
Base: IScriptable
CameraDeadBodySessionDataModule, CameraTagEnemyLimitDataModule
| Property | Type | |
|---|---|---|
moduleType | EGameSessionDataType | scripted |
void Initialize() RTTIvoid Uninitialize() RTTIEGameSessionDataType GetModuleType() RTTIbool IsDataValid(string data) RTTIvoid AddEntry(string data) RTTIbool CheckData(string data) RTTIvoid RefreshDebug(ScriptGameInstance context) RTTI