FocusCluesSystem
Base: game.ScriptableSystem
None.
| Property | Type | |
|---|---|---|
linkedClues | LinkedFocusClueData[] | scripted |
disabledGroupes | CName[] | scripted |
activeLinkedClue | LinkedFocusClueData | scripted |
void EnableGroup(CName groupID) RTTIvoid DisableGroup(CName groupID) RTTIvoid AddLinkedClue(LinkedFocusClueData clue) RTTIvoid RemoveLinkedClue(LinkedFocusClueData clue) RTTIvoid RemoveLinkedClueByIndex(int clueID) RTTIbool HasLinkedClue(LinkedFocusClueData clue) RTTIbool GetLinkedClueGroupData(CName groupID, LinkedFocusClueData clue) RTTIbool IsRegistered(ent.EntityID ownerID, CName groupID) RTTIbool IsGroupDisabled(CName groupID) RTTIbool GetClueGroupData(CName groupID, FocusClueDefinition clue) RTTIbool IsGroupTagged(LinkedFocusClueData clue) RTTIbool IsTagged(game.Object owner) RTTIvoid UpdateLinkedClues(LinkedFocusClueData clue) RTTIvoid UpdateSingleLinkedClue(LinkedFocusClueData clue) RTTIvoid SendlinkedClueUpdateEvent(LinkedFocusClueData linkedClue, ent.EntityID requester) RTTIvoid ResolveLinkedCluesTagging(LinkedFocusClueData clue, bool tag) RTTIvoid SendlinkedClueTagEvent(LinkedFocusClueData linkedClue, ent.EntityID requester, bool tag) RTTIvoid OnTagLinkedClueRequest(TagLinkedCluekRequest request) RTTIvoid OnRegisterLinkedClueRequest(RegisterLinkedCluekRequest request) RTTIvoid OnUnregisterLinkedClueRequest(UnregisterLinkedCluekRequest request) RTTIvoid OnUpdateLinkedCluesRequest(UpdateLinkedClueskRequest request) RTTILinkedFocusClueData GetActiveLinkedClue() RTTIgame.ScanningTooltipElementDef[] GetActiveLinkedClueScannableData() RTTI