FastTravelComponent
Base: game.ScriptableComponent
None.
| Property | Type | |
|---|---|---|
fastTravelNodes | game.FastTravelPointData?[] | scripted |
void OnGameAttach() RTTIvoid OnGameDetach() RTTIgame.FastTravelPointData?[] GetFasttravelNodes() RTTIFastTravelSystem? GetFastTravelSystem() RTTIvoid PerformFastTravel(game.FastTravelPointData pointData, game.Object player) RTTIbool OnRegisterFastTravelPoints(RegisterFastTravelPointsEvent evt) RTTIbool OnFastTravelAction(FastTravelDeviceAction evt) RTTI