ElectricLightControllerPS
Base: ScriptableDeviceComponentPS
| Property | Type | |
|---|---|---|
isConnectedToCLS | bool | scripted |
wasCLSInitTriggered | bool | scripted |
bool OnInstantiated() overrideRTTIvoid GameAttached() overrideRTTIvoid LogicReady() overrideRTTIvoid EvaluateDeviceState() overrideRTTIbool IsConnectedToCLS() overrideRTTIbool InitializeCLS(bool? setStateInstant) RTTIFuseControllerPS? GetCLSFuse() RTTIvoid UpdateStateOnCLS(EDeviceStatus state) RTTI