attackStatModList | game.bb.ScriptID_Variant | scripted |
box | game.bb.ScriptID_Vector4 | scripted |
charge | game.bb.ScriptID_Float | scripted |
duration | game.bb.ScriptID_Float | scripted |
hitCooldown | game.bb.ScriptID_Float | scripted |
effectName | game.bb.ScriptID_String | scripted |
entity | game.bb.ScriptID_EntityPtr | scripted |
forward | game.bb.ScriptID_Vector4 | scripted |
fxPackage | game.bb.ScriptID_Variant | scripted |
attackData | game.bb.ScriptID_Variant | scripted |
infiniteDuration | game.bb.ScriptID_Bool | scripted |
playerOwnedWeapon | game.bb.ScriptID_Bool | scripted |
position | game.bb.ScriptID_Vector4 | scripted |
muzzlePosition | game.bb.ScriptID_Vector4 | scripted |
projectileHitEvent | game.bb.ScriptID_Variant | scripted |
radius | game.bb.ScriptID_Float | scripted |
range | game.bb.ScriptID_Float | scripted |
height | game.bb.ScriptID_Float | scripted |
initRange | game.bb.ScriptID_Float | scripted |
width | game.bb.ScriptID_Float | scripted |
axisConstraints | game.bb.ScriptID_Vector4 | scripted |
renderMaterialOverride | game.bb.ScriptID_Bool | scripted |
clearMaterialOverlayOnDetach | game.bb.ScriptID_Bool | scripted |
rotation | game.bb.ScriptID_Quaternion | scripted |
minRayAngleDiff | game.bb.ScriptID_Float | scripted |
statType | game.bb.ScriptID_Int32 | scripted |
stimuliEvent | game.bb.ScriptID_Variant | scripted |
stimuliRaycastTest | game.bb.ScriptID_Bool | scripted |
stimType | game.bb.ScriptID_Int32 | scripted |
value | game.bb.ScriptID_Float | scripted |
flags | game.bb.ScriptID_Variant | scripted |
attack | game.bb.ScriptID_Variant | scripted |
attackId | game.bb.ScriptID_Variant | scripted |
attackNumber | game.bb.ScriptID_Int32 | scripted |
impactOrientationSlot | game.bb.ScriptID_CName | scripted |
vfxOffset | game.bb.ScriptID_Vector4 | scripted |
disableVfx | game.bb.ScriptID_Bool | scripted |
enableImpulseFalloff | game.bb.ScriptID_Bool | scripted |
impulseFalloffFactor | game.bb.ScriptID_Float | scripted |
statusEffect | game.bb.ScriptID_Variant | scripted |
angle | game.bb.ScriptID_Float | scripted |
fallback_weaponPierce | game.bb.ScriptID_Bool | scripted |
fallback_weaponPierceChargeLevel | game.bb.ScriptID_Float | scripted |
raycastEnd | game.bb.ScriptID_Vector4 | scripted |
maxPathLength | game.bb.ScriptID_Float | scripted |
effectorRecordName | game.bb.ScriptID_String | scripted |
targets | game.bb.ScriptID_Variant | scripted |
highlightType | game.bb.ScriptID_Int32 | scripted |
outlineType | game.bb.ScriptID_Int32 | scripted |
highlightPriority | game.bb.ScriptID_Int32 | scripted |
fxResource | game.bb.ScriptID_Variant | scripted |
dotCycleDuration | game.bb.ScriptID_Float | scripted |
dotLastApplicationTime | game.bb.ScriptID_Float | scripted |
enable | game.bb.ScriptID_Bool | scripted |
slotName | game.bb.ScriptID_CName | scripted |
targetComponent | game.bb.ScriptID_Variant | scripted |
meleeCleave | game.bb.ScriptID_Bool | scripted |
inTPP | game.bb.ScriptID_Bool | scripted |
tppScale | game.bb.ScriptID_Float | scripted |
highlightedTargets | game.bb.ScriptID_Variant | scripted |
forceVisionAppearanceData | game.bb.ScriptID_Variant | scripted |
tickRateOverride | game.bb.ScriptID_Float | scripted |
randRoll | game.bb.ScriptID_Float | scripted |
ignoreMountedVehicleCollision | game.bb.ScriptID_Bool | scripted |
debugBool | game.bb.ScriptID_Bool | scripted |