EffectExecutor_TrackTargets
Base: game.EffectExecutor_Scripted
None.
None.
bool Process(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx) RTTIvoid TargetAcquired(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx) RTTIvoid TargetLost(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx) RTTIbool IsTargetValid(game.Object target, game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx) RTTI