DoorStatus
Base: BaseDeviceStatus
None.
None.
void SetProperties(ScriptableDeviceComponentPS deviceRef) overrideRTTIstring GetCurrentDisplayString() overrideRTTIint GetStatusValue() overrideRTTIstring GetTweakDBChoiceRecord() overrideRTTIstatic bool IsAvailable(ScriptableDeviceComponentPS device) staticoverrideRTTI globalstatic bool IsClearanceValid(game.device.Clearance clearance) staticoverrideRTTI globalstatic bool IsDefaultConditionMet(ScriptableDeviceComponentPS device, game.GetActionsContext context) staticoverrideRTTI global