DoorStateOperationsTrigger
Base: DeviceOperationsTrigger
None.
| Property | Type | |
|---|---|---|
triggerData | DoorStateOperationTriggerData? | scripted |
wasStateCached | bool | scripted |
cachedState | EDoorStatus | scripted |
void EvaluateTrigger(EDoorStatus state, WeakHandle<game.Object> owner, DeviceOperationsContainer container) RTTI