DoorStateOperations
Base: DeviceOperations
None.
| Property | Type | |
|---|---|---|
doorStateOperations | SDoorStateOperationData[] | scripted |
wasStateCached | bool | scripted |
cachedState | EDoorStatus | scripted |
void RequestComponents(ent.EntityRequestComponentsInterface ri) overrideRTTIvoid TakeControl(ent.EntityResolveComponentsInterface ri) overrideRTTIvoid ToggleOperation(bool enable, int index) overrideRTTIbool IsOperationEnabled(int index) overrideRTTIvoid SetDelayIdOnOperation(game.DelayID delayId, int operationID) overrideRTTIvoid ClearDelayIdOnOperation(int operationID) overrideRTTIvoid ExecuteOperation(EDoorStatus state, WeakHandle<game.Object> owner) RTTI