DisassemblableComponent
Base: game.ScriptableComponent
None.
| Property | Type | |
|---|---|---|
disassembled | bool | scripted |
disassembleTargetRequesters | WeakHandle<game.Object>[] | scripted |
void OnGameAttach() RTTIbool OnTakeControl(ent.EntityResolveComponentsInterface ri) RTTIvoid OnGameDetach() RTTIvoid OnUpdate(float deltaTime) RTTIvoid ObtainParts() RTTIbool OnTargetRequested(DisassembleTargetRequest evt) RTTIbool OnDisassembled(DisassembleEvent evt) RTTI