DeviceTimeTableManager
Base: IScriptable
None.
| Property | Type | |
|---|---|---|
timeTable | SDeviceTimetableEntry[] | scripted |
void InitializeTimetable(game.Object owner) RTTIbool IsValid() RTTIvoid UninitializeTimetable(ScriptGameInstance game) RTTISDeviceTimetableEntry[] GetTimeTable() RTTIEDeviceStatus GetDeviceStateForActiveEntry(ScriptGameInstance game) RTTIint GetACtiveEntryID(ScriptGameInstance game) RTTIbool IsEntryActive(ScriptGameInstance game, int entryID) RTTIGameTime GetCurrentTime(ScriptGameInstance game) RTTI