DeviceRemoteInteractionCondition
Base: game.interactions.InteractionScriptedCondition
None.
None.
bool Test(WeakHandle<game.Object> activatorObject, WeakHandle<game.Object> hotSpotObject) RTTIbool IsScannerTarget(WeakHandle<game.Object> hotSpotObject) RTTIbool IsLookaAtTarget(WeakHandle<game.Object> activatorObject, WeakHandle<game.Object> hotSpotObject) RTTIbool ShouldEnableLayer(WeakHandle<game.Object> hotSpotObject) RTTI