DeviceDebuggerComponent
Base: game.ScriptableComponent
None.
| Property | Type | |
|---|---|---|
isActive | bool | scripted |
exclusiveModeTriggered | bool | scripted |
currentDeviceProperties | DebuggerProperties | scripted |
debuggedDevice | WeakHandle<Device> | scripted |
debuggerColor | EDebuggerColor | scripted |
previousContext | string | scripted |
cachedContext | string | scripted |
layerIDs | uint[] | scripted |
bool OnRegisterDebuggerCandidate(RegisterDebuggerCanditateEvent evt) RTTIvoid OnUpdate(float deltaTime) RTTIvoid PerformDebug() RTTIvoid DrawDbgLine() RTTIbool IsFactValid() RTTIvoid AddDebugBit(Vector4 position, string text, Color color) RTTIColor GetColor(bool? reverse) RTTIvoid ToggleDebuggerColor() RTTI