DeviceActionQueue
Base: IScriptable
None.
| Property | Type | |
|---|---|---|
actionsInQueue | game.device.Action?[] | scripted |
maxQueueSize | int | scripted |
locked | bool | scripted |
void LockQueue() RTTIvoid UnlockQueue() RTTIint GetMaxQueueSize() RTTIvoid SetMaxQueueSize(int maxQueueSize) RTTIint GetQueueSize() RTTIint GetQueuedActionsTotalCost() RTTIbool IsQhQueueUploadInProgress() RTTIbool CanNewActionBeQueued() RTTIbool HasActionInQueue() RTTIbool IsActionQueueFull() RTTIvoid DecreaseUploadTime(ScriptableDeviceAction deviceAction, float decreaseQhUploadTimeVal) RTTIbool PutActionInQueue(ScriptableDeviceAction deviceAction, float decreaseQhUploadTimeVal) RTTIgame.device.Action? PopActionInQueue() RTTIstatic void GetAllDisallowedActionNames(CName[] actionNames) staticRTTI global