BlackICE Scripting

DamageDigitsGameController class

DamageDigitsGameController

Inheritance

Base: game.ui.ProjectedHUDGameController

Derived

None.

Properties

PropertyType
maxVisibleint scripted
maxAccumulatedVisibleint scripted
realOwnerWeakHandle<game.Object> scripted
digitsQueueink.ScriptFIFOQueue? scripted
individualControllerArrayWeakHandle<DamageDigitLogicController>[] scripted
accumulatedControllerArrayAccumulatedDamageDigitsNode[] scripted
showDigitsIndividualbool scripted
showDigitsAccumulatedbool scripted
damageDigitsStickingModegame.ui.DamageDigitsStickingMode scripted
spawnedDigitsint scripted
damageListBlackboardIdred.CallbackObject? scripted
damageDigitsModeBlackboardIdred.CallbackObject? scripted
damageDigitsStickingModeBlackboardIdred.CallbackObject? scripted

Functions