DEBUG_VisualizerComponent
Base: game.ScriptableComponent
None.
| Property | Type | |
|---|---|---|
records | DEBUG_VisualRecord[] | scripted |
offsetCounter | int | scripted |
timeToNextUpdate | float | scripted |
processedRecordIndex | int | scripted |
showWeaponsStreaming | bool | scripted |
TICK_TIME_DELTA | float | scripted |
TEXT_SCALE_NAME | float | scripted |
TEXT_SCALE_ATTITUDE | float | scripted |
TEXT_SCALE_IMMORTALITY_MODE | float | scripted |
TEXT_TOP | float | scripted |
TEXT_OFFSET | float | scripted |
void VisualizePuppets(ScriptedPuppet[] pups, bool infDuration, float duration) RTTIvoid VisualizePuppetInternal(int index) RTTIvoid ClearPuppetVisualization() RTTIvoid ClearPuppet(int index) RTTIVector4 GetNextOffset() RTTIvoid VisualizeDisplayName(float scale) RTTIvoid VisualizeImmortality(float scale) RTTIvoid VisualizeAttitude(float scale) RTTIvoid ShowText(Vector4 offset, string str, Color color, float scale) RTTIvoid OnGameAttach() RTTIvoid OnUpdate(float dt) RTTIvoid ToggleShowWeaponsStreaming() RTTI