CyberEquipGameController
Base: ArmorEquipGameController
None.
| Property | Type | |
|---|---|---|
eyesTags | CName[] | scripted |
brainTags | CName[] | scripted |
musculoskeletalTags | CName[] | scripted |
nervousTags | CName[] | scripted |
cardiovascularTags | CName[] | scripted |
immuneTags | CName[] | scripted |
integumentaryTags | CName[] | scripted |
handsTags | CName[] | scripted |
armsTags | CName[] | scripted |
legsTags | CName[] | scripted |
quickSlotTags | CName[] | scripted |
weaponsQuickSlotTags | CName[] | scripted |
fragmentTags | CName[] | scripted |
bool OnInitialize() overrideRTTIvoid CreateButton(string title, string btnPath, game.data.EquipmentArea area, int numSlots) RTTIgame.ItemViewData GetPartialViewData(game.ItemID itemID) RTTIvoid RefreshInventoryList() overrideRTTIWeakHandle<game.ItemData>[] RemovedEverythingButCyberware(WeakHandle<game.ItemData>[] items) RTTI