CurrentStanceNPCStatePrereq
Base: game.IScriptablePrereq
None.
| Property | Type | |
|---|---|---|
valueToCheck | game.data.NPCStanceState | scripted |
invert | bool | scripted |
void Initialize(TDBID record) overrideRTTIbool IsFulfilled(ScriptGameInstance game, IScriptable context) overrideRTTI