Crosshair_Smart_Rifl_Bucket class
Crosshair_Smart_Rifl_Bucket
Inheritance
Base: ink.WidgetLogicController
Derived
None.
Properties
| Property | Type | |
|---|---|---|
lockingAnimationLength | float | scripted |
unlockingAnimationLength | float | scripted |
deadEyeWidget | ink.WidgetReference | scripted |
data | game.smartGun.UITargetParameters | scripted |
lockingAnimationProxy | ink.anim.Proxy? | scripted |
unlockingAnimationProxy | ink.anim.Proxy? | scripted |
activeCallbacks | game.DelayID[] | scripted |
hasDeadEye | bool | scripted |
deadEyeAnimProxy | ink.anim.Proxy? | scripted |
Functions
bool OnInitialize()RTTIbool MatchData(game.smartGun.UITargetParameters data)RTTIvoid ResetData(game.Object playerPuppet)RTTIvoid SetData(game.smartGun.UITargetParameters data, game.smartGun.UIParameters paramss, game.Object playerPuppet, bool newHasDeadEye)RTTIvoid StartLocking(game.smartGun.UITargetParameters data, game.smartGun.UIParameters paramss, game.Object playerPuppet, bool scheduleSFX)RTTIvoid ClearCallbacks(game.DelaySystem delaySystem)RTTIvoid HandleDeadEyeInTargetBrackets(bool newHasDeadEye)RTTIbool OnDeadEyeAnimFinished(ink.anim.Proxy anim)RTTI