CrosshairGameController_Launcher class
CrosshairGameController_Launcher
Inheritance
Base: game.ui.CrosshairBaseGameController
Derived
None.
Properties
| Property | Type | |
|---|---|---|
weaponBBID | red.CallbackObject? | scripted |
animationProxy | ink.anim.Proxy? | scripted |
Cori_S | ink.CanvasWidgetReference | scripted |
Cori_M | ink.CanvasWidgetReference | scripted |
rightStickX | float | scripted |
rightStickY | float | scripted |
currentState | game.PSMLeftHandCyberware | scripted |
Functions
ink.anim.Proxy? GetIntroAnimation(bool firstEquip)overrideRTTIink.anim.Proxy? GetOutroAnimation()overrideRTTIbool OnPSMLeftHandCyberwareStateChanged(int value)RTTIbool OnPlayerAttach(game.Object playerPuppet)overrideRTTIbool OnPlayerDetach(game.Object playerPuppet)overrideRTTIvoid UpdateCrosshairState(game.PSMLeftHandCyberware state)RTTIvoid OnState_Equip()RTTIvoid OnState_QuickLaunch()RTTIvoid OnState_Aim()overrideRTTIvoid OnState_ChargeLaunch()RTTIvoid OnState_Unequip()RTTI