ComputerMainMenuWidgetController
Base: ink.WidgetLogicController
None.
| Property | Type | |
|---|---|---|
menuButtonsListWidget | ink.WidgetReference | scripted |
isInitialized | bool | scripted |
computerMenuButtonWidgetsData | SComputerMenuButtonWidgetPackage[] | scripted |
void InitializeMenuButtons(ComputerInkGameController gameController, SComputerMenuButtonWidgetPackage[] widgetsData) RTTIWeakHandle<ink.Widget> CreateMenuButtonWidget(ComputerInkGameController gameController, WeakHandle<ink.Widget> parentWidget, SComputerMenuButtonWidgetPackage widgetData) RTTIvoid InitializeMenuButtonWidget(ComputerInkGameController gameController, ink.Widget widget, SComputerMenuButtonWidgetPackage widgetData) RTTIWeakHandle<ink.Widget> GetMenuButtonWidget(SComputerMenuButtonWidgetPackage widgetData, ComputerInkGameController gameController) RTTIWeakHandle<ink.Widget> AddMenuButtonWidget(ink.Widget widget, SComputerMenuButtonWidgetPackage widgetData, ComputerInkGameController gameController) RTTIvoid HideMenuButtonWidgets() RTTI