CombatHUDManager
Base: game.ScriptableComponent
None.
| Property | Type | |
|---|---|---|
isRunning | bool | scripted |
targets | CombatTarget[] | scripted |
interval | float | scripted |
timeSinceLastUpdate | float | scripted |
void OnAddTargetToHighlightEvent(AddTargetToHighlightEvent evt) RTTIvoid OnRemoveTargetFromHighlightEvent(RemoveTargetFromHighlightEvent evt) RTTIbool TargetExists(ScriptedPuppet puppet) RTTIvoid OnToggleChargeHighlightEvent(ToggleChargeHighlightEvent evt) RTTIvoid RemoveTarget(WeakHandle<ScriptedPuppet> target) RTTIvoid ClearHUD() RTTIvoid DetermineProperHandlingMode(game.weapon.Object activeWeapon) RTTIvoid HandleChargeMode() RTTI