BlackICE Scripting

class

CharacterCreationBackstorySelectionMenu

  • 11 properties
  • 15 functions

Extends game.ui.BaseCharacterCreationController game.ui.MenuGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable

Properties

PropertyTypeOffset
nomadink.WidgetReference0x48 scripted
streetRatink.WidgetReference0x60 scripted
corpoink.WidgetReference0x78 scripted
animationProxyink.anim.Proxy?0x90 scripted
clickTargetstring0xA0 scripted
nomadTargetstring0xC0 scripted
streetTargetstring0xE0 scripted
corpoTargetstring0x100 scripted
nomadHoveredbool0x120 scripted
streetHoveredbool0x121 scripted
corpoHoveredbool0x122 scripted

Functions

  • bool OnInitialize() overrideRTTI
  • bool OnUninitialize() overrideRTTI
  • void SetupLifePathButtons() RTTI
  • void SetupLifePathButton(WeakHandle<ink.Widget> widget, CName desc, CName imagePath, red.ResourceReferenceScriptToken videoPath, CName label, CName onPressEvent, CName onReleaseEvent) RTTI
  • bool OnReleaseNomad(ink.PointerEvent e) RTTI
  • bool OnReleaseStreet(ink.PointerEvent e) RTTI
  • bool OnReleaseCorpo(ink.PointerEvent e) RTTI
  • bool OnPressNomad(ink.PointerEvent e) RTTI
  • bool OnPressStreet(ink.PointerEvent e) RTTI
  • bool OnPressCorpo(ink.PointerEvent e) RTTI
  • void PriorMenu() overrideRTTI
  • void PlayAnim(CName animName, CName? callBack) RTTI
  • void OnIntro() RTTI
  • void OnOutro() RTTI
  • bool OnIntroComplete(ink.anim.Proxy anim) RTTI