ChangeAppearanceEffector
Base: game.Effector
None.
| Property | Type | |
|---|---|---|
appearanceName | CName | scripted |
resetAppearance | bool | scripted |
previousAppearance | CName | scripted |
owner | WeakHandle<game.Object> | scripted |
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord) overrideRTTIvoid ActionOn(game.Object owner) overrideRTTIvoid Uninitialize(ScriptGameInstance game) overrideRTTI