CasinoTableGameController
Base: game.ui.WidgetGameController
None.
| Property | Type | |
|---|---|---|
casinoChipTDBID | TDBID | scripted |
multiplier | uint | scripted |
slots | byte | scripted |
casinoChipID | game.ItemID | scripted |
player | WeakHandle<game.Object> | scripted |
transactionSystem | game.TransactionSystem? | scripted |
void SetItemQuantity(CasinoTableSlot slot, game.ItemID item, uint total) RTTIbool OnInitialize() RTTIbool OnUninitialize() RTTIbool OnChangeCasinoTableState(ChangeCasinoTableStateEvent evt) RTTIvoid ChangeCasinoTableState(CasinoTableSlotData slotData, ChangeCasinoTableStateEvent evt) RTTIvoid UnregisterInventoryListener(CasinoTableSlotData slotData) RTTI