CLSWeatherListener
Base: world.WeatherScriptListener
None.
| Property | Type | |
|---|---|---|
owner | WeakHandle<CityLightSystem> | scripted |
void Initialize(CityLightSystem owner) RTTIvoid OnRainIntensityChanged(float rainIntensity) overrideRTTIvoid OnRainIntensityTypeChanged(world.RainIntensity rainIntensityType) overrideRTTIvoid TurnOnLights(CName reason) RTTIvoid TurnOffLights(CName reason) RTTI