BraindanceBarLogicController
Base: ink.WidgetLogicController
None.
| Property | Type | |
|---|---|---|
layer | game.ui.EBraindanceLayer | scripted |
isInLayer | bool | scripted |
timelineActiveAnimationName | CName | scripted |
timelineDisabledAnimationName | CName | scripted |
timelineActiveAnimation | ink.anim.Proxy? | scripted |
timelineDisabledAnimation | ink.anim.Proxy? | scripted |
void SetBarLayer(game.ui.EBraindanceLayer layer, CName stateLayerName) RTTIvoid UpdateActiveLayer(game.ui.EBraindanceLayer layer) RTTIvoid UpdateOpacity() RTTI