BloodlustHealingEffector
Base: ApplyEffectToDismemberedEffector
None.
| Property | Type | |
|---|---|---|
poolSystem | game.StatPoolsSystem? | scripted |
maxDistanceSquared | float | scripted |
healAmount | float | scripted |
usePercent | bool | scripted |
lastActivationTime | float | scripted |
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord) overrideRTTIvoid ActionOn(game.Object owner) overrideRTTIvoid RepeatedAction(game.Object owner) overrideRTTIvoid ProcessAction(game.Object owner) RTTI