BaseModalListPopupGameController
Base: game.ui.WidgetGameController
PonrRewardsGameController, VehicleRadioPopupGameController, VehiclesManagerPopupGameController
| Property | Type | |
|---|---|---|
content | ink.WidgetReference | scripted |
listController | WeakHandle<ink.VirtualListController> | scripted |
playerPuppet | WeakHandle<game.Object> | scripted |
popupData | ink.GameNotificationData? | scripted |
timeDilationProfile | string | scripted |
canPlaySwitchAnimation | bool | scripted |
templateClassifier | BaseModalListPopupTemplateClassifier? | scripted |
systemRequestsHandler | WeakHandle<ink.ISystemRequestsHandler> | scripted |
switchAnimProxy | ink.anim.Proxy? | scripted |
inoutTransitionAnimProxy | ink.anim.Proxy? | scripted |
isInMenuCallbackID | red.CallbackObject? | scripted |
c_scrollInputThreshold | float | scripted |
firstInit | bool | scripted |
void SetupData() RTTIvoid SetupTimeModifierConfig() RTTIvoid SetupVirtualList() RTTIvoid CleanVirtualList() RTTIvoid Activate() RTTIvoid VirtualListReady() RTTIvoid Select(ink.VirtualCompoundItemController previous, ink.VirtualCompoundItemController next) RTTIvoid OnClose() RTTIbool OnInitialize() RTTIbool OnShowAnimFinished(ink.anim.Proxy proxy) RTTIbool OnUninitialize() RTTIbool OnPlayerAttach(game.Object playerPuppet) RTTIbool OnPlayerDetach(game.Object playerPuppet) RTTIbool OnIsInMenuChanged(bool param) RTTIbool OnAction(game.input.ScriptListenerAction action, game.input.ScriptListenerActionConsumer consumer) RTTIbool OnItemSelected(ink.VirtualCompoundItemController previous, ink.VirtualCompoundItemController next) RTTIvoid BaseSetupVirtualList() RTTIbool OnAllElementsSpawned() RTTIvoid HandleScroll(float axisData) RTTIvoid ScrollNext() RTTIvoid ScrollPrior() RTTIvoid Close() RTTIvoid SendPSMRadialCloseRequest() RTTIbool OnHideAnimFinished(ink.anim.Proxy proxy) RTTIvoid SetTimeDilatation(bool enable) RTTI