BaseItemAction
Base: BaseScriptableAction
ConsumeAction, CrackAction, DisassembleAction, DownloadFundsAction, DropAction, EquipAction, ReadAction, UseAction, UseHealChargeAction
| Property | Type | |
|---|---|---|
itemData | WeakHandle<game.ItemData> | scripted |
removeAfterUse | bool | scripted |
quantity | int | scripted |
bool ShouldRemoveAfterUse() RTTIWeakHandle<game.ItemData> GetItemData() RTTIvoid SetRemoveAfterUse() RTTIvoid SetItemData(WeakHandle<game.ItemData> item) RTTIgame.data.ItemType GetItemType() RTTIvoid SetRequestQuantity(int quantity) RTTIint GetRequestQuantity() RTTI