BackpackEquipSlotChooserPopup
Base: game.ui.WidgetGameController
None.
| Property | Type | |
|---|---|---|
titleText | ink.TextWidgetReference | scripted |
buttonHintsRoot | ink.WidgetReference | scripted |
rairtyBar | ink.WidgetReference | scripted |
root | ink.WidgetReference | scripted |
background | ink.WidgetReference | scripted |
weaponSlotsContainer | ink.CompoundWidgetReference | scripted |
tooltipsManagerRef | ink.WidgetReference | scripted |
buttonHintsController | WeakHandle<ButtonHints> | scripted |
gameData | game.ItemData? | scripted |
buttonOk | ink.WidgetReference | scripted |
buttonCancel | ink.WidgetReference | scripted |
data | BackpackEquipSlotChooserData? | scripted |
selectedSlotIndex | int | scripted |
tooltipsManager | WeakHandle<game.ui.TooltipsManager> | scripted |
comparisonResolver | InventoryItemPreferredComparisonResolver? | scripted |
libraryPath | ink.WidgetLibraryReference | scripted |
closeData | BackpackEquipSlotChooserCloseData? | scripted |
bool OnInitialize() RTTIvoid SpawnWeaponSlots(UIInventoryScriptableSystem inventoryScriptableSystem) RTTIbool OnSlotHoverOut(ink.PointerEvent e) RTTIbool OnSlotHoverOver(ink.PointerEvent e) RTTIbool OnSlotClick(ink.PointerEvent e) RTTIbool OnUninitialize() RTTIvoid SetButtonHints() RTTIvoid AddButtonHints(CName actionName, string label) RTTIbool OnHandlePressInput(ink.PointerEvent evt) RTTIbool OnOkClick(WeakHandle<ink.ButtonController> controller) RTTIbool OnCancelClick(WeakHandle<ink.ButtonController> controller) RTTIvoid Close(bool success) RTTIbool OnCloseAnimationFinished(ink.anim.Proxy proxy) RTTI