AutocraftSystem
Base: game.ScriptableSystem
None.
| Property | Type | |
|---|---|---|
active | bool | scripted |
cycleDuration | float | scripted |
currentDelayID | game.DelayID | scripted |
itemsUsed | game.ItemID[] | scripted |
void OnSystemActivate(AutocraftActivateRequest request) RTTIvoid OnSystemDeactivate(AutocraftDeactivateRequest request) RTTIvoid OnCycleEnd(AutocraftEndCycleRequest request) RTTIgame.ItemID[] GetItemsToAutocraft() RTTIvoid OnItemUsed(RegisterItemUsedRequest request) RTTI